This model pack consists of 15 game-ready low poly medieval buildings, defence towers, a windmill and a well.
In conjunction with other medieval buildings from our gamedev category you can create a town straight out of the Middle Ages.
The models are of exteriors only and suitable for first person, third person, and orthographic points of view.
The mesh topology is clean, efficient and has only tri and quad polygons.
Product Link: CG Duck Store
Visualizing sine (red) on the Y axis and cosine (blue) on the X axis. The relative position of the circle is shown in black:
This shows the same thing, but a bit more simply:
Here’s how sine and cosine apply to triangles:
Cosine is the derivative of sine:
Flipped on its side, the shape begins to make more sense:
Converting a function from Cartesian to Polar coordinates:
Drawing a parabola:
The Riemann sum is the approximate area under a curve:
Translating that into 3D, you get a hyperboloid. Believe it or not, it’s made with completely straight lines:
Seriously. You can even make it do this:
Solving Pascal triangles:
Use FOIL to easily multiply binomials:
Here’s how you solve logarithms:
Use this trick so you don’t get mixed up when doing matrix transpositions:
What the Pythagorean Theorem is really trying to show you:
Exterior angles of polygons will ALWAYS add up to 360 degrees:
If you’re studying trig, you better get pretty comfortable with circles. Check out this visualization that shows what you’re really looking at when you deal with pi:
If an arc of a circle is the same length as its radius, the resulting angle is one radian: